This artwork transforms a children’s laptop to mimic a fighter pilot's view, highlighting the blurred line between play and real conflict, contrasting child soldiers with children desensitized to violence through video games while highlighting the duality of ethics in the western world. ARTIST STATEMENT:
My work explores the unsettling intersection between modern technology, entertainment, and warfare. In this installation, I repurpose a children's laptop, replacing the native screen with a fighter pilot's view to comment on the gamification of war. In first-world countries, children are exposed to violence through video games, desensitizing them to the horrors of war. While child soldiers are a tragic reality in third-world countries, this issue feels distant to those in the West. Yet, through these games, children in developed nations are being conditioned to thrive in war-like scenarios, normalizing violence as entertainment. This piece shines a light on the psychological effects of this normalization, prompting viewers to reconsider the real-world implications of a culture that glorifies war.
This work is crucial in today’s world, where technology blurs the boundaries between reality and virtual experience, often normalizing violence and war. In an era of increasing global conflict, heightened military technologies, and the ever-growing influence of digital media, children in developed nations are exposed to sanitized versions of warfare through entertainment. As geopolitical tensions rise and drone warfare becomes more prevalent, this installation questions how society unwittingly conditions future generations to view combat with detachment. It asks whether this desensitization will hinder their ability to empathize with the human cost of conflict and the trauma experienced by real victims of war.